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Concept
Jakuchu who lived in Kyoto throughout the
18th century, left various works that reflect his exceptional imagination and
esthetics. Indeed, Jakuchus world seems so far away from our modern way
of conceiving the scheme of things. And, the artists vision might present
to us a whole new methodology of cognitive science for this century. For this
exhibition,- in an attempt to reconstruct Jakuchus perception, we use 6
plasma displays to resemble the byobu (traditional folding screen). |
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We present this new form of Art,- which mixes edge
technology with the flavor of the tercentennial city of Edo. |
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Jakuchu
Ito (1716-1800)
Jakuchu is a painter who lived in Kyoto throughout the 18th century, in the middle
of the era of Edo. He first learned the painting from a painter of the Kano school,
but he left the school before he gets his thirties. Indeed, for Jakuchu Kanos
style was nothing but a copy of a copy of antique Japanese or Chinese paintings.
Then, he stops recopying Chinese paintings. On instead, he begins to keep fowls
in his garden, and spends his time observing flowers, plants, birds and insects.
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To draw what he sees with his own eyes. To have his
own vision and not strangers one.
Its this mentality that has permitted him to create those unique works. |
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Jakuchu
and the digital
More than 200 years ago, Jakuchu used digital-like methods to do his paintings.
For example, he divided the motif into grids to recompose them in his own scale.
This method is exactly the same with the digitals one that divides images
into pixels.
Also, Jakuchu used a technique that consists in filling up the painting with
a repetition of extremely detailed drawings of animals or plants.
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Once more, its a digital-like method that reminds
CG or Internet. It feels like Jakuchu predicted the future 200 years ago.
Those unique methods are the result of the extraordinary talent of Jakuchu. We
think that the methodology of this painter is exactly the same with the digitals
one and thats why we have recreated his works using todays technology. |
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Technology
Each of the 6 screens is controlled by a computer that produces images. Although,
all displays and the sound are synchronized every 1/30 second by a host computer.
The CG is made using DirectX, a programming language which is often used for video
games. Thus, the behavior of the butterflies flying over flowers, the fall of
leaves, and every other movement are calculated in real time. So, we never know
how the result would be, and as the nature is, the same image wont appear
again.
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Into
space
In 2004, the astronaut Noguchi should bring illusion of Jakuchu on
board of a space shuttle.
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Norihiro
Hirayama
Born in Tokyo in 1962. Graduate of the Musashino University of Art. He plays
an active role in art, cinema, commercial movie and music. He earned Osaka CG
Grand Prix, N.Y. Kodak CG ART 2nd Prize, and more. At the dawn of 21st century,
he is creating works on the theme of fusion of technology and love of nature,
to expand the world of CG art. |
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TEAM-LAB
Inc.
An ultra digital laboratory that has been founded by graduate students of Tokyo
University. Using high technology and their high level creativity, they produce
WEB sites, art, events, and else. Also, they do IT consulting, strategic consulting,
and system integration. As an edge-technology, they own probability statistics
technology, natural language processing, data mining, and marketing technology.
http://www.team-lab.com/
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System & Visual Programmer
TAKAHIRO MATSUMIYA
(TEAM-LAB Inc.)
Algorithm & Visual Programmer
TETSUYA HOSHI
(TEAM-LAB Inc.)
Visionary
TOSHIYUKI INOKO
(TEAM-LAB Inc.)
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Musique Original
MAYUMI SHIMOMURA)
Composition Musicale
AUDIO SUTRA
Architect Designer
MASAOMI OHTAKE
Global Communicator
HALEO SHIIYA |
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Jakutu
ILLUSION in Paris
28/November/2003 - 01/February/2004
Shiseido la Beaute
3/5 Boulevard Malesherbes 75008 Paris
Shiseido la Beaute
Phone: 33-1-5305-978l
Fax: 33-1-4456-0165 |
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Tokyo
Ginza Shiseido Building
05/oct/2002 - 04/nov/2002
Pioneer head office
01/jan/2003 - 17/jan/2003
Hilton Tokyo
2003 Spring |
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